Hello I cannot believe how quickly this year has come to a close. It seems like just yesterday I was struggling comprehending what I was doing in this course, but now I have gotten to the point where I feel like I have a grasp on how things are actually going. In terms of what got done, I implemented Rabbit at long last, and it only took me 3 sprints to get here! Along with that I made sure the messages we were sending matched the specifications posted on discord, and I made sure that the messages were only being sent if the requests themselves were valid (i.e. weight isn't null, and it won't take more than the inventory has). I think I really came into my own near the end of my time in this class, I did a good job speaking to my group more often, I put out a number of good commits, and overall I had a better grasp on what was actually going on, which I certainly couldn't say at the start. Though if I had to pinpoint something that didn't work very well, I definitely ...
This week we discussed design smells (which I find endlessly amusing from a name standpoint), as well as the concept of design patterns. As a whole, design patterns are something that I had never thought of before now, though it makes perfect sense in retrospect. Programmers often run into the same kinds of problems or requirements for a project, so it makes perfect sense that we would have a set of designs that help to alleviate some of the problems surrounding them. I've always been one to writer code from scratch, or look up how to set something up in a basic sense, but these more abstract concepts aren't something I had put much thought or research into. The article I've chosen to read for this week is "The Problem with Patterns" from A List Apart ,which is a blog that specializes in having many writers from the Computer Science industry comment on various issues and topics. I figured that it would be a good idea to look at some of the problems with patte...
Greetings! This week during class, among other things, we learned about semantic version numbers. As the name implies, the process of determining what kind of version goes to what kind of version number is quite complicated, and requires some level of thought, which I admittedly hadn't done before now. The MAJOR.MINOR.PATCH format for changes does seem rather useful and straightforward, but actually figuring out how to classify changing how a print command prints to the console seems like a lot of work. I always had this notion in mind that developers kind of just picked versions numbers at random, or at least sequentially, I didn't know there was an actual structure behind what appears to be a simple string of numbers. I feel like with writing these posts I have a tendency to view other blog posts that completely contradict, or speak about the shortcomings of what we learn in class. I don't mean to be a cynic, I just want to be aware of what can go wrong when using such ...
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